Class_name = "CBatchExplosion"
object_name = "HE_088mm_10kg_64g_internal"

//  88    8,8 cm Pzgr. 39   KwK 36 L/56,   =64,   10.2,  88.
//         ,         2.5.

////// PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\hit_shell_he_20-100g_object.epl"
visualradius=4
//ImageAttr=17		//IA_NOCLIP | IA_NOMINPIXELS

SoundScript="LuaScripts\Sound\explosions\HE\Metal_Small.cfg"

ExplosionPower=0.5			//   ,   FMOD
Animation=1					//   
LiveTime=2.66				//   
AnimationTime=2.66			//   
Ranges=1,0.01,0.99,0		// (- ,  1 ,  1- ,       )
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2

//  Sphere Hit,  ,    1.5  

Radius=9.4	//    ,   
TNT_equ=0.064	//       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	10001,3513
ArmorFoug=1.5,-1,	10000,182
ArmorFoug=1.51,-1,	0,180
ArmorFoug=1.7,-1,	0,145
ArmorFoug=2.9,-1,	0,50

//  
ShrapnelQuantity=112
FragmentMass=0.0362
//  : , ,  (,   )
ArmorShr=0.0,185,					10001,248
ArmorShr=1.5,183,					10000,243
ArmorShr=1.51,182,	8,60,	7,151,	0,242
ArmorShr=9.4,173,	7,54,	6,136,	0,217